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MaceSMP · Progression

Crafting & Mystery Cores

Two ways into a mace: craft it directly, or gamble on a Mystery Core. Both are fully under your control — right down to which recipes exist at all.

Crafting

crafting.enabled is the master switch. Turn it off and no mace can be crafted at all — useful if you want maces to be admin-given or event-only rewards. Below it, each mace's recipe toggles independently:

crafting:
  enabled: true
  maces:
    tempest: true
    cataclysm: true
    oblivion: true
    frostbite: true
    inferno: true
    storm: true

A common setup: leave the five gambleable maces craftable, and set oblivion: false until your server's ready for it. Flip it on to launch an event.

Craft announcements

Every successful mace craft is announced server-wide with coordinates — via chat and a title:

mace-crafted: "&bThe {mace} &bMace has been crafted at &e{coords}"
mace-crafted-title: "&bThe {mace} &bMace has been crafted"
mace-crafted-subtitle: "&e{coords}"

This is the plugin's best feature and it's easy to miss: broadcasting the coordinates turns every craft into a race. Someone just made a mace — and everyone knows where.

The Mystery Core

A craftable item. Right-click to unseal a random mace core, picked on weighted odds. Higher weight = more likely.

mystery-core:
  enabled: true
  name: "&d&lMystery Core"
  chances:
    tempest: 40
    cataclysm: 20
    frostbite: 15
    inferno: 15
    storm: 10
  shape:
    - "BBB"
    - "BHB"
    - "BBB"
  ingredients:
    B: BREEZE_ROD
    H: HEAVY_CORE

Default recipe

Eight Breeze Rods around a Heavy Core:

RowPatternReads as
TopBBBBreeze Rod · Breeze Rod · Breeze Rod
MiddleBHBBreeze Rod · Heavy Core · Breeze Rod
BottomBBBBreeze Rod · Breeze Rod · Breeze Rod

Change shape and ingredients to anything you like — any letter maps to any material.

Odds explained

The chances values are weights, not percentages. They total 100 by default, so they happen to read as percentages — but if you edit them they don't have to add up to anything. Double a number and that mace becomes twice as likely relative to the rest.

Oblivion has no core. It is never given by a Mystery Core, at any weight — adding it to chances does nothing. Crafting is the only path to Oblivion.

Giving cores directly

/macesmp give core tempest <player> [qty]

Handy for crate rewards, vote keys and event prizes — hand out cores instead of maces and let the gamble do the work.