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MaceSMP · Progression

Crafting & Mystery Cores

Two ways into a mace: craft it directly, or gamble on a Mystery Core. Both are fully under your control — right down to which recipes exist at all.

Crafting

crafting.enabled is the master switch. Turn it off and no mace can be crafted at all. Below it, each mace's recipe toggles independently:

crafting:
  enabled: true
  maces:
    tempest: true
    cataclysm: true
    oblivion: true
    frostbite: true
    inferno: true
    storm: true

A common setup: leave the five gambleable maces craftable, and set oblivion: false until your server's ready for it. Flip it on to launch an event.

Craft announcements

Every successful mace craft is announced server-wide with coordinates — via chat and a title:

mace-crafted: "&bThe {mace} &bMace has been crafted at &e{coords}"
mace-crafted-title: "&bThe {mace} &bMace has been crafted"
mace-crafted-subtitle: "&e{coords}"

Broadcasting the coordinates turns every craft into a race. Someone just made a mace — and everyone knows where.

The Mystery Core

A craftable item. Right-click to unseal a random mace core, picked on weighted odds. Higher weight = more likely.

mystery-core:
  enabled: true
  name: "&d&lMystery Core"
  chances:
    tempest: 40
    cataclysm: 20
    frostbite: 15
    inferno: 15
    storm: 10
  shape:
    - "BBB"
    - "BHB"
    - "BBB"
  ingredients:
    B: BREEZE_ROD
    H: HEAVY_CORE

Default recipe

Eight Breeze Rods around a Heavy Core.

Odds explained

The chances values are weights, not percentages. They total 100 by default, so they happen to read as percentages — but if you edit them they don't have to add up to anything.

Oblivion has no core. It is never given by a Mystery Core, at any weight. Crafting is the only path to Oblivion.

Giving cores directly

/macesmp give core tempest <player> [qty]

Handy for crate rewards, vote keys and event prizes.