Crafting & Mystery Cores
Two ways into a mace: craft it directly, or gamble on a Mystery Core. Both are fully under your control — right down to which recipes exist at all.
Crafting
crafting.enabled is the master switch. Turn it off and no mace can be crafted at all. Below it, each mace's recipe toggles independently:
crafting:
enabled: true
maces:
tempest: true
cataclysm: true
oblivion: true
frostbite: true
inferno: true
storm: true
A common setup: leave the five gambleable maces craftable, and set oblivion: false until your server's ready for it. Flip it on to launch an event.
Craft announcements
Every successful mace craft is announced server-wide with coordinates — via chat and a title:
mace-crafted: "&bThe {mace} &bMace has been crafted at &e{coords}"
mace-crafted-title: "&bThe {mace} &bMace has been crafted"
mace-crafted-subtitle: "&e{coords}"
Broadcasting the coordinates turns every craft into a race. Someone just made a mace — and everyone knows where.
The Mystery Core
A craftable item. Right-click to unseal a random mace core, picked on weighted odds. Higher weight = more likely.
mystery-core:
enabled: true
name: "&d&lMystery Core"
chances:
tempest: 40
cataclysm: 20
frostbite: 15
inferno: 15
storm: 10
shape:
- "BBB"
- "BHB"
- "BBB"
ingredients:
B: BREEZE_ROD
H: HEAVY_CORE
Default recipe
Eight Breeze Rods around a Heavy Core.
Odds explained
The chances values are weights, not percentages. They total 100 by default, so they happen to read as percentages — but if you edit them they don't have to add up to anything.
Oblivion has no core. It is never given by a Mystery Core, at any weight. Crafting is the only path to Oblivion.
Giving cores directly
/macesmp give core tempest <player> [qty]
Handy for crate rewards, vote keys and event prizes.