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The Six Maces

Every mace carries a passive that's always on and an ability on right-click. Default cooldown is 30 seconds across the board — retune any of them live with /macesmp cooldown.

Oblivion Mace

Forbidden
PassiveEvery 3rd hit spawns a black hole that pulls in and shreds nearby enemies
AbilityOn kill — the victim is banned entirely. The server is told who was erased.
CoresNone. Oblivion has no core and can never come out of a Mystery Core — it must be crafted.

Tempest Mace

Mythic
PassiveLowers cooldowns on hit · negates all fall damage
AbilityRight-click to launch high into the sky on a rising tornado
Core odds40 weight — the most common Mystery Core result

Frostbite Mace

Mythic
PassiveChills enemies on hit
AbilityRight-click to freeze nearby players in place with a raging ice storm — 15 seconds frozen and slowed by default
Core odds15 weight

Storm Mace

Mythic
PassiveCrackles with sparks on hit
AbilityRight-click an entity to call down lightning — 2 bolts by default, with 2 seconds of self-immunity so you don't fry yourself
Core odds10 weight — the rarest core

Cataclysm Mace

Legendary
PassiveExplodes enemies on a heavy hit — on its own 3 second cooldown
AbilityRight-click an entity to detonate a shockwave that blasts them far back
Core odds20 weight

Inferno Mace

Legendary
PassiveIgnites enemies on hit
AbilityRight-click to erupt a ring of fire that sets nearby players ablaze — 6 seconds of burn by default
Core odds15 weight

Default tuning

SettingDefaultConfig key
Every mace ability cooldown30scooldowns.<mace>_mace
Cataclysm passive cooldown3scooldowns.cataclysm_mace_passive
Frostbite freeze duration15seffects.frostbite_freeze_seconds
Inferno burn duration6seffects.inferno_burn_seconds
Storm lightning bolts2effects.storm_strikes
Storm self-immunity2seffects.storm_self_immune_seconds

Mace handles used in commands and config are lowercase: tempest, cataclysm, oblivion, frostbite, inferno, storm.