MaceSMP · Premium Plugin
MaceSMP
Six craftable maces, each with a passive and an ability, wrapped in a full SMP economy — Mystery Cores, per-mace recipes, a trust system and claim-aware combat. Built for servers where owning a mace should mean something.
6
Maces
3
Claim modes
2
Storage backends
What makes it different
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Maces are earned, not handed outEvery mace has its own crafting recipe, and each recipe can be toggled independently. Mystery Cores add a gambling layer — craft one, unseal a random mace core on weighted odds.
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Oblivion can't be gambled forThe Forbidden mace has no core. It never drops out of a Mystery Core, no matter how many you open — it can only be crafted.
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Trust, not just claimsPlayers trust each other directly (up to 25 by default). Combined with claim mode, abilities land where they should and nowhere else.
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Three claim modesGriefPrevention, WorldGuard/BetterTeams regions, or none at all.
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Server-wide craft announcementsWhen a mace is forged, the whole server hears about it — with coordinates. Every craft becomes an event.
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Live admin controlEnable or disable any mace globally, retune cooldowns, and blacklist players from abilities — all in-game, no restart.
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SQLite & MySQLTrust data persists properly. SQLite out of the box, MySQL with table prefixing for networks.
Requirements
| Requirement | Notes |
|---|---|
| Paper 1.21+ | Maces, Breeze Rods and Heavy Cores are 1.21 content |
| License key | Entered in config.yml — grab yours from Discord after purchase |
| GriefPrevention | Optional — for claim.mode: griefprevention |
| WorldGuard / BetterTeams | Optional — for claim.mode: regions |
Installation
- Drop
MaceSMP.jarintopluginsand restart (don't/reload). - Enter your license key under
license.keyinconfig.yml. - Set
claim.modeto match your server. - Check
worlds.list— by default the Nether and the End are blacklisted. - Restart. Craft a Mystery Core, or run
/macesmp give mace tempest <player>to test.